Difference between revisions of "Animalism"

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Revision as of 02:38, 24 May 2020

Animalism allows empathy with and power over the animal world, as well as the animal within, and embodies the Beast which lurks within the soul of every Cainite. Those with Animalism can understand and soothe the passions of animals and control the actions of such creatures by touching the heart of the beast within them all. They can also communicate with them and have conversation. Vampires lacking this discipline or skill of Animal Ken can seem offensive to animals, or beasts are distinctly uncomfortable around the undead and will do all they can to move away.

The Gangrel are especially renowned as the masters of Animalism, although the Nosferatu, Ravnos, and Tzimisce clans show a talent for the Discipline as well.

The Traits of Manipulation and Charisma are key to Animalism powers. The stronger the vampire's force of personality, the better able he is to influence lesser creatures.

  • Sweet Whispers (sweet <mobname> command)
     This ability is a limited form of domination that only functions on the 
         minds of creatures.

    • Beckoning (beckon)
     This ability allows you to summon forth rats to assist you in your 
     travels. A single success on the activation will provide you with a 
     single rat, while many successes draw up to a massive horde to your 
     side.  More successes allow the rats more attacks and more power overall. 
     Dismiss sends the summoned rats away.

      • Song of Serenity (song <mobname>)
     This allows you to quiet the savage beast (remove aggressive flag from 
     mobs. DOES NOT WORK FOR GRUDGE)

        • Sharing of Spirits
     This ability allows the kindred to meld his soul with that of a lesser 
     creature. (DISABLED)

          • Drawing out the Beast (draw <player>)
     This allows the highly skilled to force a target instantly into Frenzy 
     (only works on players).