The weapon skills on Haven are divided into four general categories.
Each weapon skill starts with a base of 50%, current and maximum.
Each dot invested in the broader category increases the maximum level
attainable by each skill by ten percent, with 5 dots invested yielding
a maximum of 100% proficiency possible. Your current proficiency
raises through usage, up to your current attainable maximum in the
category. The higher your proficiency, the higher success rate of
your autoattacks with that type of weapon.
They are as follows:
-- Dagger and Whip
-- Axe and Sword
-- Flail and Mace
-- Lance, Polearm, and Spear
*There exists a weapon type that does not follow the normal rate
of proficiencies. The 'exotic' weapon type can be used by anyone,
regardless of proficiency. Your weapon proficiency when using an
exotic weapon is always considered equal to base 50%, plus 5% for
each point in Melee that you possess. This proficiency does not
increase via usage, it may only be raised by purchasing more dots
in your Melee skill. You tradeoff maximum potential for not having
to specialize in something specific.