Disciplines

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The Kindred draw their immense power from ancient knowledges called

Disciplines. These Disciplines allow Vampires to preform supernatural feats,

such as taking the form of an animal, reading minds, and other more sinister

uses.  A Vampire's Generation determines how many Disciplines he or she may

learn.


Disciplines include:


     Animalism - The Power of the Beast

     Auspex - The Power of Seeing

     Celerity - The Power of Speed

     Chimerstry* - The Power of Illusion

     Dementation* - The Power of Madness and Insight

     Dominate - The Power of Control

     Fortitude - The Power to Resist Damage

     Mortis* - The Power to Control the Dead

     Obfuscate - The Power of Disguise

     Obtenebration* - The Power to Control the Shadows

     Potence - The Power to Enhance Damage

     Presence - The Power to Control Emotions

     Protean* - The Power to Transform

     Quietus* - The Power of Silence and Assassination

     Serpentis* - The Power of Blasphemy

     Thaumaturgy* - The Power of Magic

     Vicissitude* - The Power of Fleshcrafting

     

*Clan-Specific disciplines which can only be learned IC.

Also help on: VAMPIRE TORPOR NOURISH REGENERATION BLOODPOOL GENERATION