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These Traits describe advantages of birth (or rebirth), circumstance and

opportunity: material possessions, social networks and the like. Backgrounds

are external, not internal, Traits, and you should always rationalize how you

came to possess them, as well as what they represent. Who are your contacts?

Why do your allies support you? Where did you meet your retainers? How exactly

do you make enough money to justify your four dots in Resources? If you've put

enough detail into your character concept, selecting appropriate Backgrounds

should be easy.

Although it's uncommon to make rolls involving Background Traits, your

Storyteller might have you do so to see if you can obtain information, goods or

favors. For example, you might have to roll Wits + Resources to keep your

investments healthy, or Manipulation + Contacts to wheedle that extra favor

from your smuggler "associate."

See also:  Allies, Generation, Mentor, Status, Contacts, Herd, Resources,

Rituals, Fame, Influence, Retainers