This Discipline is one of extrasensory awareness, empathy and perception. Those
with this discipline tend to be strongly affected by environmental phenomena,
beauty. Loud noises can be very disturbing. In fact all five senses can been
increased, causes the vampire more problems than advantages.
This Discipline bestows uncanny sensory abilities upon the vampire. While
Auspex initially heightens all of the Kindred's sensory significantly, that is
merely the beginning. As she grows in power, the vampire can perceive the
psychic aura that flow around her and even project her mind into another
being's thoughts. Furthermore, Auspex can pierce the disguises that Obfuscate
Such sensory command gives the vampire a distinct advantage over mortals and
even many supernaturals. Whether these talents let her view a distant haven,
sense the prince's mood or pluck secrets from a rival Kindred's ghoul, Auspex
is a powerful tool.
Still, the vampire must be careful lest this heightened sensitivity cause her
to be distracted by beautiful things, startled by loud noises, or overwhelmed
by fouled smells. Sudden or dynamic events can disorient an Auspex-using
character unless she makes a Willpower roll (difficulty 4) to block them out.
The more potent the source of distraction, the higher the difficulty. Failure
overwhelms the character's senses, making her oblivious to her surroundings for
a turn or two.
Malkavians and Toreador are most susceptible to such distractions. Kindred from
the Tremere and Tzimisce clans seem better able to regulate their sensory
input, but they are not immune to the occasional distraction.
A high Perception Trait is a great boon to using Auspex powers. The better the
roll, the greater the degree of sensory information.
* Heightened Senses (reveal) By focusing your senses to superhuman
capacities, you can discern minor details that others may have overlooked.
At higher levels, allows detection of otherwise unnoticeable foes.
(sense <dir>) By focusing your heightened senses onto a nearby room, you can
effectively discern what is there.
** Aura Perception (aura <person>) Allowing you to peer into someone's
soul, this allows you to sense their inner self. The greater your skill at
Auspex, the more you will learn.
*** Spirit's Touch (touch <object>) This is very much like lore or
identify but it uses blood.
**** Telepathy (telep <person>) This allows you to get the location of any
mob or person in the mud. No restrictions. If you can see them, you can learn
where they are. (make sure you have the needed detects up!)
***** Psychic Projection (project <person>) This allows you to get extended
info on a person or mob's location. This has several restrictions including
discs, level and generation as well as a few others.
See also: Reveal, Sense, Aura, Touch, Telepathy, Project