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From 03/10/2020 to 04/08/2020

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01:08 PM Idea #119 (Closed): Remort Mage
Applied in changeset commit:haven|18022946501c3f102fa80ffdb2e9e0e4d7499751. Matthew
09:52 PM Revision 18022946 (haven): do_remort: Added 'remort mage tradition' syntax (closes #119)
Matthew
09:48 PM Revision b7de6e3b (haven): do_remort: Added reminder to redo create, some formatting
Matthew

04/07/2020

07:11 PM Idea #120 (New): Spirit 1 - Recode
Mage rote Spirit Sight needs recoding. Still allow you to see Gauntlet rating, but also allow you to see a little in... Nicholas

04/06/2020

11:48 PM Revision 5784aa66 (haven): do_promote: fixed typo
Matthew
11:46 PM Revision 927099a0 (haven): do_promote: tweaked so it works like group does.
Matthew
11:33 PM Revision 5908124b (haven): do_promote_leader: changed math on promote to hopefully not be dumb
Matthew
11:29 PM Revision d9de1dd4 (haven): spell_weaken: tweaked modifier. level/40 min/max -1, -3
Matthew
11:27 PM Revision 80e48482 (haven): spell_weaken: changed af.location to csstat, adj modifier
Nicholas Warner

04/05/2020

07:24 PM Revision 0252e665 (haven): do_shift: Moved aff_shift/flying bits to other applies
Matthew
06:30 PM Revision 7101c666 (haven): do_shift: updated ravenform- proper stats + flying
Nicholas Warner
06:29 PM Revision f4bab0f9 (haven): do_shift: removed invis/detect invis from protean forms
Nicholas Warner
06:29 PM Revision eaaf9cf5 (haven): do_reveal: removed detect invis
Nicholas Warner
06:29 PM Revision b1c67664 (haven): do_shadowform: remove invis/detect invis
Nicholas Warner
06:29 PM Revision 0bd2647b (haven): do_cloakthegathering: removed invisible bits from affect
Nicholas Warner
06:29 PM Revision cb5beb3d (haven): gsn_celbuff Line 1952: grammatical update
Nicholas Warner
06:29 PM Revision 9755f9cc (haven): do_celerity: grammatical update
Nicholas Warner
06:29 PM Revision 22bb9a4a (haven): do_blast: updated cost/dmg/etc to 5Dot power level + new diceroll
Nicholas Warner
03:51 PM Idea #119 (Accepted): Remort Mage
Nicholas wrote:
> create new function to select Tradition after remort (similar to how Garou choose tribe/auspice/br...
Matthew
03:28 PM Idea #119 (Closed): Remort Mage
Change code so that players can remort Mage; create new function to select Tradition after remort (similar to how Gar... Nicholas
03:25 PM Bug #118 (New): Mob Casting Weaken (still stock ROM affect)
Weaken spell still affects stock ROM stats. Needs to be changed to CS stat affecting. Nicholas
12:59 PM Idea #117 (New): Drain Vial - rework/additions
Once a vial of blood is created, the blood loses potency over time. What if we tied a timer to all vials drained, ei... Nicholas

04/04/2020

01:40 PM Idea #116 (New): Blood values and more set on corpses
Objects loaded into the MUD have extra values assignable [0,1,2,etc]. What if the make_corpse() assigned a blood val... Nicholas

04/03/2020

09:39 AM Idea #69: Give Mages a way to detect Unseen
Nicholas wrote:
> ****Addendum after doing research****
> Looking at aff2 Unseen on mobs, it looks like it is used ...
Matthew
09:34 AM Idea #69: Give Mages a way to detect Unseen
Nicholas wrote:
> From there, if your detect level is higher than unseen level, you see the mob. Conversely, if low...
Matthew
09:31 AM Idea #110 (Closed): Auto(loot/gold/sac) with charmie
Matthew
05:44 AM Bug #111 (Closed): Random garbage in copyover
Applied in changeset commit:haven|8b5339e32c56b2a85453266a8292f8274eee1db1. Matthew
05:42 AM Revision 8b5339e3 (haven): copyover_handler: removed erroneous write to descriptor (closes #111)
Matthew
05:37 AM Bug #113 (Closed): Astral vampires using umbral rift portals
Applied in changeset commit:haven|b943f9ccfb5efe2e841ad11cfae0b21e275affd8. Nicholas
05:29 AM Revision cdfcec3f (haven): kill_em: added calls to new kill_triggers func (#110)
Matthew
05:29 AM Revision 688aca79 (haven): kill_triggers: moved autosac/loot/gold into a separate func. (#110)
Matthew
05:29 AM Revision f5acca31 (haven): added utility has_blood()
Nicholas
05:29 AM Revision 47000e62 (haven): do_feed: moved long if-check for feeding to separate func
Matthew
05:29 AM Revision 3b9fd2d8 (haven): do_feed: Removed commented out code, changed messages to ghouls
Matthew
05:23 AM Revision 465e3f84 (haven): do_enter: Fixed whitespace issue (#113)
Matthew

04/02/2020

01:04 PM Revision b943f9cc (haven): do_enter: prevent astra vamps from using umbral rift portals (closes #113)
Nicholas

03/31/2020

12:00 PM Bug #115 (Closed): Astral vampires idling out
Fixed.
c0a2a4f - char_update: force projected ch to return to corpse before quit (#108)
Matthew
09:07 AM Bug #115 (Closed): Astral vampires idling out
Check and fix astral vampires from idling out/quitting while astral. Have them project back to reality before quitting. Nicholas
11:55 AM Revision c0a2a4ff (haven): char_update: force projected ch to return to corpse before quit (#108)
Matthew

03/30/2020

06:51 PM Revision ceb36246 (haven): Changed Jenkinsfile to build anytime a source file is changed
Matthew
06:02 PM Revision d377da38 (haven): Fixed lost bodies on astrally projected vamps (#108)
If the mud crashes, or a copyover happens, and a player
is astrally projected, their body is lost. The MUD will
autom...
Matthew
06:00 PM Revision 749f15ac (haven): pass_gauntlet: Added 'show' argument, to hide message display
Matthew
05:57 PM Bug #114 (Closed): Astral Project doesn't let you see your corpse to return
Closed in c5d7b20 Matthew
03:24 PM Bug #114 (Accepted): Astral Project doesn't let you see your corpse to return
Matthew added toggle to get_obj_world to allow functions to get obj regardless of can_see. Nicholas
01:50 PM Bug #114 (Closed): Astral Project doesn't let you see your corpse to return
Name says it all. Should be easy fix in can_see_obj, ifcheck for affect(astralproject) & corpse->name== chastralcorp... Nicholas
02:02 PM Revision d7851dff (haven): get_obj_world: Fixed function calls in all files
Matthew
02:02 PM Revision d1f29121 (haven): do_project: Removed commented out code (#108)
Matthew
02:02 PM Revision c5d7b208 (haven): get_obj_world: Added unseen argument
FALSE: Only find objs ch can see
TRUE: Find all objs
Matthew
01:28 PM Bug #113 (Closed): Astral vampires using umbral rift portals
Needs to be set so that if a vampire entered the umbra via psychic projection, they cannot enter an umbral portal as ... Nicholas
01:18 PM Idea #112: Precognition Recode
In an effort to not have to re-code every attack roll and add a bunch of if-checks to every combat attack, We will ne... Matthew
01:15 PM Idea #112 (Accepted): Precognition Recode
Nicholas
01:13 PM Idea #110 (Accepted): Auto(loot/gold/sac) with charmie
Nicholas
12:45 PM Idea #108 (Closed): Auspex 5 - Psychic Projection
Applied in changeset commit:haven|b056b23e7cbf276748c8aac41a50572a7cef073c. Nicholas
12:40 PM Revision 36833854 (haven): do_dirt: Fixed variable error in previous commit
Matthew
12:37 PM Revision 48fa05a2 (haven): do_dirt(): added xp gain for successes
Nicholas
12:23 PM Revision 47fc89d8 (haven): do_project: fixed runtime errors (#108)
Moved position check so you can return to body without resting first
fixed some quoting errors
fixed some string erro...
Matthew
12:59 AM Revision c7916fd0 (haven): do_project: Fixed more compile errors (#108)
Matthew
12:57 AM Revision 66905375 (haven): do_project: Fixed typo (#108)
Matthew
12:56 AM Revision 912d9764 (haven): define GSNs for astralprojection and astrallylost (#108)
Matthew
12:56 AM Revision 5cde6c33 (haven): fix undefined reference in project. (#108)
Matthew
12:47 AM Revision d567e81c (haven): Fixed smartquote issue in copypasta. (#108)
Matthew
12:34 AM Revision b056b23e (haven): do_project(): recoded psychic projection (closes #108)
Nicholas
12:34 AM Revision d4b8d59e (haven): skill_table[]: added affects for new Auspex5
Astral Projection and Astrally Lost Nicholas
12:34 AM Revision 2e96ea9a (haven): do_quit(): prevent quitting while astral projecting
Nicholas

03/28/2020

11:48 PM Idea #112 (Accepted): Precognition Recode
Precognition allows you glimpses into the future, allowing you to react in a moment's notice. What if it was a conte... Nicholas

03/26/2020

11:19 AM Revision 710833ad (haven): #define MAX_SKILL: changed from 400 to 405
Nicholas

03/24/2020

09:17 PM Revision eeb58ff1 (haven): do_chimaera: Adjusted level and HP. (#14)
Matthew

03/23/2020

07:47 PM Bug #111 (Closed): Random garbage in copyover
Something is wonky in copyover. It's printing random garbage.
I looked into this before and I thought I had fixed it...
Matthew
07:44 PM Revision 1faf0a0d (haven): do_chimaera: Fixed typo. (#14)
Matthew

03/22/2020

03:40 PM Revision 445f6662 (haven): race_table: updated wraith (rem invis/detect invis) (#68)
Nicholas
03:29 PM Revision 674ba533 (haven): do_enter: fixed order of if checks
location variable was used before checking if
location was null or not.
Matthew

03/21/2020

04:09 PM Idea #110 (Closed): Auto(loot/gold/sac) with charmie
If you have autoloot/autogold/autosac enabled, and your charmie gets the killing blow, can we have the auto-whatever ... Nicholas

03/20/2020

04:29 PM Revision 8f595084 (haven): do_bash: fixed a null pointer bug.
Matthew

03/14/2020

06:51 PM Bug #109 (Closed): Blast doesn't skillup
Applied in changeset commit:haven|a12a65443ed4c872a1da9dcfa3471e393d5f7f2d. Nicholas
06:51 PM Bug #12 (Closed): Precognition
Applied in changeset commit:haven|8eb1357d2ed79ad5e87800236dc81f58019ebf5c. Nicholas
06:47 PM Revision ca37c8e5 (haven): race_table: replace fido with 'marine mammal' (#68)
Updated flags to reflect new race Nicholas
06:47 PM Revision bd59a603 (haven): do_enter: fixed a dumb. (#107)
Matthew
06:47 PM Revision 2cdaa8d7 (haven): race_table: updating spirit, bane form & parts flags (#68)
Nicholas
06:47 PM Revision a12a6544 (haven): do_blast: added skillup chances (closes #109)
Nicholas
 

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